A spirals bonanza from a few simple polar formulas

We show how simple formulas with polar coordinates can create a variety of neat spiral effects with only a few lines of code. A brief overview of polar coordinates is provided. Continue reading A spirals bonanza from a few simple polar formulas

Stupid Shader Tricks: Fun with Arrows in Godot

We show how to use Shaders in Godot to add straight lines to an image. There is a brief discussion of shader basics, and then three examples of increasing complexity, starting with a single fixed arrow, then a shader with arrows in four directions, and finally a shader that can draw an arrow in any direction. Continue reading Stupid Shader Tricks: Fun with Arrows in Godot

Figuring Out Godot 2D Off-Screen Pointers and Bonus Picture-In-Picture

My main goal is to talk about making an “edge-of-screen” pointer that indicates the direction of objects that aren’t in the visible screen. Since this involves showing where objects are when those objects aren’t visible actually visible on the screen, I’m going to kill two CharacterBody2D’s with one stone and also show how you can use a “picture-in-picture” screen to test that the pointer works as intended. Continue reading Figuring Out Godot 2D Off-Screen Pointers and Bonus Picture-In-Picture