Figuring Out Godot 2D Off-Screen Pointers and Bonus Picture-In-Picture
My main goal is to talk about making an “edge-of-screen” pointer that indicates the direction of objects that aren’t in the visible screen. Since this involves showing where objects are when those objects aren’t visible actually visible on the screen, I’m going to kill two CharacterBody2D’s with one stone and also show how you can use a “picture-in-picture” screen to test that the pointer works as intended. Continue reading Figuring Out Godot 2D Off-Screen Pointers and Bonus Picture-In-Picture