A spirals bonanza from a few simple polar formulas

We show how simple formulas with polar coordinates can create a variety of neat spiral effects with only a few lines of code. A brief overview of polar coordinates is provided. Continue reading A spirals bonanza from a few simple polar formulas

Stupid Shader Tricks: Fun with Arrows in Godot

We show how to use Shaders in Godot to add straight lines to an image. There is a brief discussion of shader basics, and then three examples of increasing complexity, starting with a single fixed arrow, then a shader with arrows in four directions, and finally a shader that can draw an arrow in any direction. Continue reading Stupid Shader Tricks: Fun with Arrows in Godot